📖 Systems Covered
Combat Postures
Combat postures allow you to dynamically adjust your fighting style during battle. Each posture provides different bonuses and penalties, and they interact in a rock-paper-scissors style matchup system!
💡 Quick Start
Use posture <style> to change your stance. Example: posture press
⚔️ PRESS (Aggressive)
Maximum offense, reduced defense
Best when you need to deal maximum damage quickly. Beats HOLD.
⚖️ HOLD (Balanced)
No bonuses, no penalties - default stance
Safe choice when unsure. Beats GUARD by exploiting defensive gaps.
🛡️ GUARD (Defensive)
Better protection, reduced offense
Improved parry and block. Counters reckless PRESS attacks.
🎯 Posture Matchups (Rock-Paper-Scissors)
- PRESS beats HOLD - Aggression overwhelms balance
- HOLD beats GUARD - Balance exploits defensive gaps
- GUARD beats PRESS - Defense counters reckless attacks
Advantage bonus: +10% damage dealt, -10% damage taken
Disadvantage penalty: -10% damage dealt, +10% damage taken
Strategy Tips
- Watch your opponent's posture and adjust accordingly
- Switch to GUARD when facing aggressive PRESS opponents
- Use PRESS against defensive players stuck in GUARD
- Stay in HOLD when you're unsure of opponent tactics
- Switching is instant and can be done mid-combat
Wound System
In Death Rising, taking damage doesn't just reduce HP—heavy hits can cause wounds that persist even after healing. Wounds must be treated properly or they'll slow you down!
⚠️ Important
Wounds don't heal on their own! Use treatwound or visit a healer to recover.
Wound Severity Tiers
| Tier | Trigger | Effects |
|---|---|---|
| Minor | 15%+ max HP in one hit | -1 to hit, small HP regen penalty |
| Moderate | 25%+ max HP in one hit | -2 to hit, -1 damage, moderate regen penalty |
| Severe | 40%+ max HP in one hit | -4 to hit, -2 damage, movement cost +1, heavy regen penalty |
| Critical | 60%+ max HP in one hit | -6 to hit, -4 damage, movement cost +2, stunned, minimal regen |
Wound Locations
Wounds occur on specific body parts, each with unique penalties:
- 🦵 Leg - Movement penalties, can't flee effectively
- 💪 Arm - Reduced attack accuracy and damage
- 🫁 Torso - HP regeneration severely reduced
- 🧠 Head - Chance to be stunned, spell failure
Commands
| wounds | See your current wounds and their severity |
| treatwound <location> | Attempt to treat a wound (costs movement, skill check) |
Combat Fatigue
Extended combat is exhausting! The longer you fight, the more fatigue accumulates, reducing your effectiveness. Smart adventurers know when to rest.
Fatigue Accumulation
| Action | Fatigue Cost |
|---|---|
| Each combat round | +1 fatigue |
| Using special attacks | +2-5 fatigue |
| Casting spells | +1-3 fatigue |
| Taking heavy damage | +1-2 fatigue |
Fatigue Levels
- Fresh (0-20) - No penalties
- Winded (21-40) - -5% damage, slightly slower
- Tired (41-60) - -10% damage, -5% hit chance
- Exhausted (61-80) - -20% damage, -10% hit, slower attacks
- Collapsed (81+) - -30% damage, -20% hit, can't use skills
Recovery
- Rest - Fatigue drops naturally when not in combat
- Sleep - Faster recovery when sleeping
- Food/Drink - Some items reduce fatigue
- Spells - Certain spells can restore stamina
💡 Pro Tip
Check your fatigue with score or fatigue. Take breaks between difficult fights!
Combat Initiative
Initiative determines the order of actions in combat. Higher initiative means you act first—a crucial advantage in tactical battles!
Initiative Calculation
Your initiative is calculated from:
- Dexterity - Higher DEX = faster reactions
- Level - Experience teaches you to react faster
- Equipment - Some gear affects initiative
- Fatigue - Tired characters are slower
- Wounds - Injuries slow you down
Combat Flow
- Initiative is rolled at combat start
- Highest initiative acts first each round
- Acting first lets you control the fight
- You can try to flee before enemies act
📊 Check Initiative
Use initiative during combat to see the current turn order.
Vampire Blood System
Vampires are unique among the classes—they don't rely solely on HP and mana. Instead, they fuel their dark powers with blood drained from living victims.
⚠️ Vampire Classes Only
This system applies to: Revenant, Vampire, Lich, and Cainite
The Blood Pool
Your blood pool is your vampiric fuel reserve. It starts at 50 and increases with level:
Maximum Blood Pool: 50 + (Level × 2)
Blood regenerates slowly (1 per tick) when not in combat, but the primary way to refill is through draining!
Draining Blood
Use feed or gorge during combat to drain your enemy:
| Drain Quality | Blood Gained | Special Effects |
|---|---|---|
| Glancing | 1× drain damage | Basic blood gain only |
| Solid | 2× drain damage | Chance to heal a wound |
| Deep | 3× drain damage | Heals wound + recovers fatigue |
Blood Abilities
Spend your blood on powerful abilities:
🩸 Blood Surge 15 Blood
bloodsurge
Surge vampiric power through your veins. Gain +3 to all stats for 5 combat rounds.
Best used at the start of difficult fights.
💉 Blood Heal 25 Blood
bloodheal
Convert blood into instant healing. Restore 25% of your maximum HP immediately.
Emergency heal when potions aren't enough.
😈 Blood Frenzy 20 Blood
bloodfrenzy
Enter a frenzied state of supernatural speed. Gain haste for 3 rounds, attacking much faster.
Combine with Blood Surge for devastating burst damage.
⚠️ Anemia Debuff
Victims you drain heavily may become anemic. This is a stacking debuff on your target:
| Stacks | Effect on Victim |
|---|---|
| 1 Stack | -5% max HP, -1 HP regen per tick |
| 2 Stacks | -10% max HP, -2 HP regen per tick |
| 3 Stacks (Max) | -15% max HP, -3 HP regen per tick |
Anemia stacks slowly wear off over time, but while active they weaken your enemies significantly!
Vampire Combat Strategy
- Open with Feed/Gorge - Build your blood pool early
- Blood Surge - Activate for tough enemies
- Keep Draining - Deep drains heal your wounds!
- Blood Frenzy - Use for burst damage phases
- Blood Heal - Emergency recovery when needed
🧛 Pro Tip
Check your blood level with blood or score. Never enter a fight with an empty pool!
Ready to put these tactics into practice?
Enter the Battle!