⚔️ The Tier & Rebirth System
Death Rising uses a unique Tier and Rebirth system for character progression. Rather than simply leveling up to switch classes, you progress through tiers by reaching Hero status (level 201) and choosing to Rebirth.
🔄 The Rebirth Cycle
Rebirth!
How Rebirth Works
- Reach Hero (Level 201) - Complete your current tier's journey
- Choose to Rebirth - Use the rebirth command
- Select Your Next Tier - You can choose ANY unlocked tier, not just the next one!
- Choose a New Class Path - You can switch to a completely different class archetype (e.g., Mage to Warrior)
- Keep Your Progress - Gold, quest points, played time, and other achievements carry over
- Start Fresh at Level 1 - Begin the leveling journey again with your new class
💡 Key Insight: Freedom of Choice
When you Rebirth, you're not locked into following the same class path! A Mage who reaches Hero can Rebirth as a Tier 2 Berserker, Tier 2 Thief, or any other Tier 2 class. This allows you to experience multiple playstyles on a single character.
Ancient Status (Level 202+)
After completing Tier 4 and reaching Hero status again, the ultimate achievement awaits: Ancient status at level 202. But this is just the beginning of your eternal journey!
⭐ 999 Ancient Levels
Upon reaching Ancient, you unlock up to 999 additional Ancient Levels. These levels don't change your main level (202) but provide:
- +HP/Mana/Move per Ancient level - Continue growing stronger
- +Practices & Trains - More customization options
- Quest Equipment Scaling - Your quest equipment grows in power with your Ancient level, making it far stronger than before
- Ancient-Only Skills/Spells - Unlock exclusive abilities that grow more powerful as your Ancient level increases
Ancient levels become increasingly difficult to attain, with the highest levels requiring over 60,000 experience each!
Requirements to Become Ancient:
- Reach level 201 (Hero) as any Tier 4 class
- Possess 20,000 AQP (Accumulated Quest Points)
- Possess 20,000 Platinum
- Type
ancientto ascend
📊 Tier Overview
| Tier | Level Range | Power Level | Access |
|---|---|---|---|
| Tier 1 | 1-201 (Hero) | Beginner - Learning the basics | Starting classes for new characters |
| Tier 2 | 1-201 (Hero) | Journeyman - Growing in power | Unlocked by reaching Hero as Tier 1 |
| Tier 3 | 1-201 (Hero) | Expert - Mastering your craft | Unlocked by reaching Hero as Tier 2 |
| Tier 4 | 1-201 (Hero) → 202 (Ancient) | Master - Legendary power | Unlocked by reaching Hero as Tier 3 |
🔮 Mage Archetype
Masters of arcane power, mages wield devastating offensive magic and utility spells. They are fragile but deal immense damage from afar.
Key Stats
Intelligence - Primary stat for spell power and mana pool
Playstyle
Stay at range, control the battlefield with area spells, and eliminate enemies before they reach you. Use shields and teleportation for defense.
✨ Cleric Archetype
Divine spellcasters who channel the power of the gods. Clerics excel at healing, protection, and smiting the unholy.
Key Stats
Wisdom - Primary stat for divine power and healing
Playstyle
Support your allies with powerful heals and protective magic. Turn undead, cure diseases, and bring divine wrath upon evil.
🗡️ Rogue Archetype
Masters of stealth, deception, and precision strikes. Rogues excel at sneaking, backstabbing, and disabling foes.
Key Stats
Dexterity - Primary stat for stealth, evasion, and precision
Playstyle
Strike from the shadows with devastating opening attacks. Use stealth to position, then eliminate targets with critical backstabs.
⚔️ Warrior Archetype
Masters of martial combat and physical prowess. Warriors are tough, deal consistent damage, and control the battlefield.
Key Stats
Strength and Constitution - Primary stats for damage and survivability
Playstyle
Stand in the front lines, absorb damage, and deal consistent melee damage. Use combat skills to control and disable enemies.
🏹 Ranger Archetype
Wilderness experts who combine combat skills with nature magic. Rangers track, hunt, and command animal companions.
Key Stats
Strength and Intelligence - Balance of combat and nature magic
Playstyle
Versatile fighters who can adapt to any situation. Use tracking to find enemies, nature magic for utility, and skilled combat for damage.
🌿 Druid Archetype
Nature's chosen champions who command the primal forces. Druids shapeshift, control weather, and protect the natural order.
Key Stats
Wisdom and Constitution - Nature magic and resilience
Playstyle
Flexible spellcasters who can fill multiple roles. Heal allies, summon creatures, control weather, and transform into powerful animal forms.
🧛 Vampire Archetype
Immortal undead who feed on the blood of the living. Vampires grow stronger by draining enemies and have unique blood-powered abilities.
Key Stats
Constitution - Sustaining undeath and blood capacity
Playstyle
Sustain through combat by draining enemies. Use the blood pool to fuel supernatural abilities. Get stronger as fights go longer!
🩸 Unique: Blood System
Vampires have a unique Blood Pool resource. Drain enemies with feed and gorge, then spend blood on powerful abilities:
- Blood Surge - +3 all stats for 5 rounds
- Blood Heal - Instant 25% HP heal
- Blood Frenzy - Haste for 3 rounds
📋 Quick Reference: All 32 Classes
| Archetype | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Prime Stat |
|---|---|---|---|---|---|
| 🔮 Mage | Mage | Wizard | Invoker | Sorcerer | Intelligence |
| ✨ Cleric | Cleric | Priest | Bishop | Templar | Wisdom |
| 🗡️ Rogue | Rogue | Thief | Mercenary | Assassin | Dexterity |
| ⚔️ Warrior | Warrior | Berserker | Gladiator | Knight | Strength |
| 🏹 Ranger | Tracker | Hunter | Ranger | Strider | Str/Int |
| 🌿 Druid | Druid | Shaman | Sage | Elder | Wisdom |
| 🧛 Vampire | Revenant | Vampire | Lich | Cainite | Constitution |
| 🎵 Bard | Performer | Minstrel | Lyricist | Bard | Charisma |